cm/360 Calculator

cm/360 Calculator

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Your cm / 360°
Pro avg: 30–50 cm Low sens: >50 cm High sens: <20 cm

cm/360 Calculator

The One Metric That Transfers Between Games

Calculate the exact physical mouse distance for a full 360° in-game turn — the most reliable way to compare aim feel across different titles, since it accounts for each game's yaw value automatically.

cm/360

Physical Distance

Cross-Game

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What cm/360 Actually Measures

cm/360 is the physical distance, in centimeters, your mouse must travel across your mousepad to rotate your in-game camera a full 360°. Unlike eDPI, it factors in the game’s yaw multiplier directly, which is what makes it comparable across different titles.

≈ 29 cm travelled = one full 360° turn
The mouse starts at one edge and travels a fixed physical distance for exactly one full in-game rotation — that distance is your cm/360.

cm/360 = (360 × 2.54) ÷ (DPI × Sensitivity × Yaw Multiplier)

// CS2 at 800 DPI, 2.0 sens, 0.022 yaw → 25.98 cm/360
// Valorant at 800 DPI, 0.4 sens, 0.07 yaw → 40.82 cm/360

Important: 

Two games with the identical eDPI can have very different cm/360 values because they use different yaw multipliers. Always compare cm/360 — not eDPI — when checking whether your sensitivity feels the same across two different games.
 

Calculating Your cm/360 in Four Steps

1

Find your mouse DPI

Check your mouse software or the DPI indicator button on the mouse itself.

2

Find your in-game sensitivity

Open your game's Settings → Mouse/Controls menu and note the sensitivity value.

3

Select your game

Choose your game from the list so the correct yaw multiplier is applied automatically.

4

Get your cm/360

Your exact physical distance appears instantly — measure it on your mousepad to confirm it fits comfortably.

cm/360 by Game at 800 DPI (Verified Yaw Values)

Illustrative in-game sensitivities at 800 DPI and their resulting cm/360, calculated from each game’s cross-referenced yaw multiplier.

GameYaw MultiplierSensitivitycm/360 (800 DPI)
CS2 / CS:GO0.0222.025.98 cm
Valorant0.070.440.82 cm
Apex Legends0.022 (shares CS2’s yaw)1.534.64 cm
Overwatch 20.00666.028.87 cm
Call of Duty: Warzone0.0066 (shares OW2’s yaw)7.024.74 cm

Yaw values cross-referenced against multiple current sensitivity-conversion sources. Sensitivities shown are illustrative examples, not universal defaults — use the calculator above with your own settings for an exact figure.

Highlighted Row:

At these specific settings, Valorant’s cm/360 (40.82 cm) sits noticeably higher than CS2’s (25.98 cm) despite a much lower sensitivity number — a direct result of Valorant’s higher yaw multiplier. This is exactly why comparing raw sensitivity numbers across games is misleading.

Typical Competitive cm/360 Ranges

cm/360 RangeCategoryTypical Player Type
Under 20 cmVery Low SensPrecision-focused, very controlled flicks
35 – 55 cmTactical Shooter RangeCommon among CS2 and Valorant competitive players
20 – 35 cmBattle Royale / Arena RangeCommon among Apex Legends and Overwatch 2 players
Over 60 cmHigh SensFast, console-style turns

Ranges reflect broad, cross-referenced community observation rather than official developer data, and individual pro settings shift over time — treat these as starting reference points, not hard rules.

 

Why cm/360 Beats eDPI for Cross-Game Comparisons

It accounts for every game’s yaw multiplier automatically

Two games can have wildly different eDPI ranges yet produce the same cm/360, meaning your muscle memory transfers even though the sensitivity numbers look nothing alike.

It tells you if your mousepad is big enough

If your calculated cm/360 is larger than your mousepad’s usable length, you’ll run out of space mid-turn. Measure your pad and make sure your cm/360 comfortably fits, with room for micro-adjustments.

It’s the standard for switching games without relearning aim

When converting sensitivity to a new game, match cm/360 first, then check that the resulting eDPI still sits in a reasonable range for that title using our eDPI calculator.

Lower cm/360 isn’t automatically “more pro”

Competitive ranges span roughly 20–55 cm depending on genre and playstyle. Movement-heavy titles trend lower; precision tactical shooters trend higher. Choose based on comfort and consistency, not just what’s assumed to be “meta.”

cm/360 Calculator — Frequently Asked Questions

What is the cm/360 formula?
The formula is: cm/360 = (360 × 2.54) ÷ (DPI × Sensitivity × Yaw Multiplier). This converts DPI and sensitivity into a physical centimeter distance using the game's specific yaw value.
eDPI ignores each game's yaw multiplier, so the same eDPI can produce very different physical turn distances in different games. cm/360 factors in the yaw multiplier directly, giving the actual physical mouse distance needed to match aim feel between titles.
Tactical shooter players (CS2, Valorant) commonly land between 35 and 55 cm/360. Battle royale and arena shooter players (Apex Legends, Overwatch 2) tend toward 20 to 35 cm/360 for faster turns.
Measure the usable length of your mousepad and compare it to your calculated cm/360. Ideally your pad should be at least 1.5–2× your cm/360 to allow room for micro-adjustments without running off the edge mid-turn.
No — cm/360 is a function of your DPI, sensitivity, and the game's yaw multiplier only. Your mousepad size doesn't change the calculated value, but it determines whether you have enough physical space to execute that distance comfortably.
Yes — matching cm/360 between two games is the most accurate way to keep your aim feel identical. Enter your current game's cm/360 into the target game's yaw multiplier and DPI to solve for the equivalent sensitivity, or use our sensitivity converter, which does this automatically.
 
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