CS2 to Apex Legends

CS2 to Apex Legends Sensitivity Converter | SensiConverter

CS2 to Apex Legends Sensitivity Converter

Convert your exact mouse sensitivity — accurate formula, instant results
✓ Free No Signup eDPI + cm/360
⬤ CS2
⬤ Apex Legends
From Game
Counter-Strike 2 (CS2)
To Game
Apex Legends
Please enter your sensitivity value.
Your Apex Legends Sensitivity
Counter-Strike 2 (CS2) → Apex Legends
eDPI
cm / 360°
DPI Used
Formula
How this converter works: Each game uses a different yaw multiplier — the internal rate at which mouse movement turns into camera rotation. Formula: New Sens = (Old Sens × 0.022) ÷ 0.022 (then adjusted for DPI if changed). CS2 yaw = 0.022 · Apex Legends yaw = 0.022
Quick examples — click to auto-fill

CS2 to Apex Legends

Sensitivity Converter

Convert your Counter-Strike 2 sensitivity to Apex Legends hipfire in one click. Your cm/360 stays identical — your aim transfers without any guesswork or trial and error.

1:1 Scale

CS2 & Apex same yaw

100%

Free Forever

eDPI + cm/360

Included in Result

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CS2 to Apex Legends Sensitivity Converter — How It Works

CS2 and Apex Legends share the same internal hipfire yaw multiplier — both use 0.022 degrees per mouse count. This means if you keep the same DPI, your CS2 sensitivity number translates directly to Apex’s hipfire sensitivity without any mathematical change.

Good News: 
CS2 and Apex Legends use an identical hipfire yaw multiplier of 0.022. At the same DPI, your CS2 sensitivity is already your Apex hipfire sensitivity — no conversion needed for hipfire if DPI stays the same. This converter handles DPI changes and confirms your eDPI and cm/360 values.
 

CS2 yaw = 0.022 · Apex hipfire yaw = 0.022

The conversion ratio is 1:1 at the same DPI. A CS2 sensitivity of 1.0 at 800 DPI = Apex hipfire sensitivity of 1.0 at 800 DPI — identical physical mouse movement.

If you are switching to a different DPI in Apex, the converter handles that adjustment automatically. Enter both DPI values and it calculates the new sensitivity that preserves your exact cm/360 distance.

Apex Hipfire Sens = CS2 Sens × (0.022 ÷ 0.022) × (CS2 DPI ÷ Apex DPI)

// Same DPI: Apex Sens = CS2 Sens × 1 = CS2 Sens (unchanged)
// DPI change example: CS2 1.0 @ 400 DPI → Apex @ 800 DPI
// Result: 1.0 × (400/800) = 0.5 — same cm/360, different number

When do you actually need to convert?

1

Same DPI → No change needed

If you use 800 DPI in CS2 and will use 800 DPI in Apex, your sensitivity number is already correct. Just enter it to confirm your eDPI and cm/360.

2

Changing DPI → Use the converter

If you use 400 DPI in CS2 but 800 DPI in Apex (or vice versa), enter both DPI values and click Convert to get the adjusted sensitivity.

3

Apply in Apex

Open Apex → Settings → Mouse → Mouse Sensitivity and enter your sensitivity value.

CS2 to Apex Sensitivity Chart — Same DPI

Since CS2 and Apex share the same yaw multiplier, the conversion at identical DPI is always 1:1. This chart confirms your cm/360 and eDPI at 800 DPI across common CS2 sensitivities.

CS2 SensitivityApex SensitivityeDPI (800 DPI)cm / 360°Feel
0.50.540058.8 cmVery Low
0.80.864036.8 cmLow
1.01.080029.4 cmLow–Mid
1.51.5120019.6 cmMid
2.02.0160014.7 cmHigh
2.52.5200011.8 cmHigh
3.03.024009.8 cmVery High

Changing DPI?

Use the converter above with both DPI values filled in. For example: CS2 1.0 at 400 DPI switching to 800 DPI in Apex → result is 0.5 in Apex. Same cm/360, adjusted number.

CS2 vs Apex Legends — Why They Share the Same Yaw

CS2 (and its predecessor CS:GO) has used a yaw multiplier of 0.022 since the early days of competitive PC gaming. Respawn Entertainment, when building Apex Legends on a modified version of the Source engine — the same engine family that powered the original Counter-Strike games — inherited this same input value for hipfire sensitivity. This makes CS2 and Apex uniquely compatible among major FPS titles.

0.022

CS2 Yaw
(deg per mouse count)

0.022

Apex Hipfire Yaw
(deg per mouse count)

CS2 vs Apex — gameplay differences that still affect your aim

Even though sensitivity transfers 1:1, the games feel different. Here’s why:

FactorCS2Apex Legends
Hipfire yaw0.0220.022 ✓ identical
ADS sensitivitySame as hipfireSeparate ADS setting
Movement on shotMust stop to shoot accuratelyCan shoot while moving (less accurate)
Time to kill (TTK)1–2 headshotsModerate — shields + health
Map designTight corridors, anglesOpen areas + interior zones
Hero abilitiesNo — pure aim/strategyYes — unique legend abilities
FOVFixed 68° (4:3 default)Adjustable up to 110°

CS2 Pro Settings in Apex Legends

Because the hipfire yaw is identical, CS2 pro sensitivities translate directly to Apex at the same DPI. These values confirm what top-level play feels like using a CS2-calibrated sensitivity in Apex.

CS2 ProDPICS2 SensApex Equiv.eDPIcm/360
s1mple4003.093.091,23629.4 cm
ZywOo4002.02.080045.5 cm
NiKo4001.251.2550072.7 cm
device4001.01.040090.9 cm
sh1ro4001.551.5562058.6 cm
broky4001.01.040090.9 cm

Tips for Switching From CS2 to Apex Legends

1. Your hipfire is already right — ADS needs separate attention

In CS2, scoped and unscoped sensitivity is the same. In Apex, ADS sensitivity is a separate setting. Your hipfire will feel exactly like CS2 immediately. However, after applying your hipfire sensitivity in Apex, test your ADS and adjust separately under Settings → Mouse → ADS Sensitivity.

2. Apex allows more movement during gunfights

CS2 rewards holding tight angles with minimal movement. Apex allows sliding, climbing, and repositioning during fights. Your precise aim transfers, but the habit of stopping to shoot before clicking will need adjustment — Apex rewards more dynamic movement.

3. Increase your FOV if coming from CS2’s default 4:3

 CS2 defaults to a 68° vertical FOV on 4:3 resolution, which is narrower than Apex’s default 90°+. Switching to Apex’s higher default FOV will make the game feel wider and can make the same sensitivity feel slightly faster perceptually — even though the cm/360 is unchanged.

 4. Apex’s longer TTK means more tracking time

CS2 gunfights end in 1–2 headshots. Apex involves sustained tracking through shield breaks and health pools. Your tracking accuracy transfers directly from CS2, but the duration and pace of fights requires an adjustment period.

5. Confirm mouse acceleration is disabled system-wide

Disable “Enhance pointer precision” in Windows. Both CS2 and Apex have raw input modes that bypass Windows settings, but disabling it at the system level ensures consistent behaviour across both games.

Related Sensitivity Converters

Switching between other game combinations? These dedicated converters give accurate results for every pair.

CS2 to Apex Sensitivity — Frequently Asked Questions

Is CS2 sensitivity really the same as Apex sensitivity?
Yes — for hipfire at the same DPI, CS2 and Apex Legends use an identical yaw multiplier of 0.022 degrees per mouse count. This means a CS2 sensitivity of 1.5 at 800 DPI produces the exact same physical cm/360 rotation as an Apex sensitivity of 1.5 at 800 DPI. This is unique among major FPS games.
If you keep the same DPI in both games, you technically don't need to convert — your CS2 sensitivity number goes directly into Apex. The converter is useful for: (1) changing DPI between games, (2) confirming your eDPI and cm/360 for reference, and (3) players who want to double-check the math before committing to settings.
Yes. CS:GO and CS2 use the same yaw multiplier (0.022), so CS:GO sensitivity and CS2 sensitivity are identical values. Your CS:GO sensitivity converts to Apex at the exact same 1:1 ratio as CS2.
No. Apex's ADS sensitivity is a completely separate setting from hipfire and uses a different internal multiplier depending on the scope type. CS2 does not have a separate ADS sensitivity — it uses the same value for all situations. After converting your hipfire, adjust Apex ADS manually in Settings → Mouse → ADS Mouse Sensitivity.
Yes, and the same rule applies — at identical DPI, your Apex hipfire sensitivity is already your CS2 sensitivity. Use our Apex to Valorant converter if you're switching to Valorant instead, which requires actual calculation due to Valorant's different yaw multiplier.
 
Several factors: Apex's default higher FOV makes objects appear farther and the crosshair appear to move more slowly across the screen. Apex's faster movement pace changes how you track targets. And Apex's longer TTK means you sustain tracking for longer than CS2 fights. These are gameplay differences, not sensitivity inaccuracies.
 
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