cm/360 Calculator
cm/360 Calculator
✓ Freecm/360 Calculator
The One Metric That Transfers Between Games
Calculate the exact physical mouse distance for a full 360° in-game turn — the most reliable way to compare aim feel across different titles, since it accounts for each game's yaw value automatically.
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What cm/360 Actually Measures
cm/360 is the physical distance, in centimeters, your mouse must travel across your mousepad to rotate your in-game camera a full 360°. Unlike eDPI, it factors in the game’s yaw multiplier directly, which is what makes it comparable across different titles.
cm/360 = (360 × 2.54) ÷ (DPI × Sensitivity × Yaw Multiplier)
// CS2 at 800 DPI, 2.0 sens, 0.022 yaw → 25.98 cm/360
// Valorant at 800 DPI, 0.4 sens, 0.07 yaw → 40.82 cm/360
Important:
Calculating Your cm/360 in Four Steps
Find your mouse DPI
Check your mouse software or the DPI indicator button on the mouse itself.
Find your in-game sensitivity
Open your game's Settings → Mouse/Controls menu and note the sensitivity value.
Select your game
Choose your game from the list so the correct yaw multiplier is applied automatically.
Get your cm/360
Your exact physical distance appears instantly — measure it on your mousepad to confirm it fits comfortably.
cm/360 by Game at 800 DPI (Verified Yaw Values)
Illustrative in-game sensitivities at 800 DPI and their resulting cm/360, calculated from each game’s cross-referenced yaw multiplier.
| Game | Yaw Multiplier | Sensitivity | cm/360 (800 DPI) |
|---|---|---|---|
| CS2 / CS:GO | 0.022 | 2.0 | 25.98 cm |
| Valorant | 0.07 | 0.4 | 40.82 cm |
| Apex Legends | 0.022 (shares CS2’s yaw) | 1.5 | 34.64 cm |
| Overwatch 2 | 0.0066 | 6.0 | 28.87 cm |
| Call of Duty: Warzone | 0.0066 (shares OW2’s yaw) | 7.0 | 24.74 cm |
Yaw values cross-referenced against multiple current sensitivity-conversion sources. Sensitivities shown are illustrative examples, not universal defaults — use the calculator above with your own settings for an exact figure.
Highlighted Row:
At these specific settings, Valorant’s cm/360 (40.82 cm) sits noticeably higher than CS2’s (25.98 cm) despite a much lower sensitivity number — a direct result of Valorant’s higher yaw multiplier. This is exactly why comparing raw sensitivity numbers across games is misleading.
Typical Competitive cm/360 Ranges
| cm/360 Range | Category | Typical Player Type |
|---|---|---|
| Under 20 cm | Very Low Sens | Precision-focused, very controlled flicks |
| 35 – 55 cm | Tactical Shooter Range | Common among CS2 and Valorant competitive players |
| 20 – 35 cm | Battle Royale / Arena Range | Common among Apex Legends and Overwatch 2 players |
| Over 60 cm | High Sens | Fast, console-style turns |
Ranges reflect broad, cross-referenced community observation rather than official developer data, and individual pro settings shift over time — treat these as starting reference points, not hard rules.
Why cm/360 Beats eDPI for Cross-Game Comparisons
It accounts for every game’s yaw multiplier automatically
Two games can have wildly different eDPI ranges yet produce the same cm/360, meaning your muscle memory transfers even though the sensitivity numbers look nothing alike.
It tells you if your mousepad is big enough
If your calculated cm/360 is larger than your mousepad’s usable length, you’ll run out of space mid-turn. Measure your pad and make sure your cm/360 comfortably fits, with room for micro-adjustments.
It’s the standard for switching games without relearning aim
When converting sensitivity to a new game, match cm/360 first, then check that the resulting eDPI still sits in a reasonable range for that title using our eDPI calculator.
Lower cm/360 isn’t automatically “more pro”
Competitive ranges span roughly 20–55 cm depending on genre and playstyle. Movement-heavy titles trend lower; precision tactical shooters trend higher. Choose based on comfort and consistency, not just what’s assumed to be “meta.”