eDPI Calculator

eDPI Calculator

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eDPI Calculator

One Number, Any DPI/Sens Combo

Calculate effective DPI from mouse DPI and in-game sensitivity, then compare it against verified pro ranges for CS2, Valorant, Apex Legends, and Overwatch 2.

DPI × Sens
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Two Setups, One Number: How eDPI Works

eDPI exists because DPI and in-game sensitivity are interchangeable — a high DPI with low sensitivity can produce the exact same aim speed as a low DPI with high sensitivity. eDPI collapses both into one comparable figure.

400 DPI × 0.8 sens

Setup A

800 DPI × 0.4 sens

Setup B

Both = 320 eDPI
Different DPI and sensitivity values can still land on the same eDPI — meaning the same physical mouse movement produces the same in-game turn speed.

eDPI = Mouse DPI × In-Game Sensitivity

// 400 DPI × 0.8 sens = 320 eDPI
// 800 DPI × 0.4 sens = 320 eDPI — same effective speed

Important: 

eDPI is only directly comparable within the same game. Different games use different yaw multipliers, so an eDPI of 320 in CS2 does not physically move your camera the same amount as an eDPI of 320 in Valorant. For cross-game comparisons, use cm/360 instead.

Calculating Your eDPI in Four Steps

1

Find your mouse DPI

Check your mouse software (Logitech G Hub, Razer Synapse, etc.) or the DPI indicator button on the mouse.

2

Find your in-game sensitivity

Open your game's Settings → Mouse/Controls menu and note the sensitivity value.

3

Enter both values above

Type your DPI and sensitivity into the calculator to get your eDPI instantly.

 
4

Compare against verified ranges

Check where your eDPI falls relative to the competitive ranges below.

 

Verified Pro eDPI Ranges by Game

eDPI ranges differ significantly by game because each title uses a different yaw multiplier — the degrees of camera rotation per mouse count at sensitivity 1.0.

GameYaw MultiplierTypical Pro eDPINotes
CS2 / CS:GO0.022~800 – 900 (at 400 DPI)Source engine baseline
Valorant0.07~250 – 320Riot Vanguard engine, yaw ratio ~3.18:1 vs CS2
Apex Legends0.022 (shares CS2’s yaw)Similar range to CS2, often higher due to movementSame Source-derived yaw as CS2
Overwatch 20.00662,800 – 5,600Yaw ratio ~3.33:1 vs CS2, hence much higher eDPI numbers
Call of Duty: Warzone0.0066 (shares OW2’s yaw)Similar range to Overwatch 2Console-influenced settings common

Yaw values cross-referenced against multiple current sensitivity-conversion sources; pro eDPI ranges are broad community-observed bands, not official developer figures, and individual pro settings do change over time.

Why the ranges differ so much:

Overwatch 2’s yaw (0.0066) is roughly a third of CS2’s (0.022), so matching the same physical turn speed as a CS2 player requires an eDPI number about 3.33× higher in Overwatch 2 — which is exactly why the highlighted row looks so much larger.

Why eDPI Matters for Aim Consistency

 Higher DPI with proportionally lower sensitivity is often preferred

The same eDPI can be reached multiple ways. Many competitive players favor 800 or 1600 DPI with a correspondingly lower in-game sensitivity, since these are native sensor steps on most gaming mice and avoid interpolation rounding at very low raw sensitivity values.

Comparing setups within the same game

 If two players in the same game share an eDPI, their mouse moves the same physical distance for the same in-game rotation — regardless of whether one uses 400 DPI/0.8 sens and the other uses 800 DPI/0.4 sens.

eDPI is not portable between games

 Because yaw multipliers differ, the same eDPI feels completely different across games. Use a dedicated sensitivity converter when switching titles rather than assuming the same eDPI will feel right.

 cm/360 is the better metric for cross-game comparisons

 If you’re switching games, matching your cm/360 is more reliable than trying to match eDPI directly, since cm/360 accounts for each game’s yaw multiplier automatically.

eDPI Calculator — Frequently Asked Questions

What is the eDPI formula?
The formula is: eDPI = Mouse DPI × In-Game Sensitivity. For example, 800 DPI with a 0.4 in-game sensitivity produces an eDPI of 320.
Neither is objectively better — it depends on personal preference and playstyle. Lower eDPI generally means more precise, controlled aim but requires more physical desk space. Higher eDPI means faster turns with smaller movements but can be harder to control for fine adjustments.
No. Different games use different yaw multipliers, so the same eDPI number produces a different physical turn speed in each game. Use cm/360 or a dedicated sensitivity converter to get the actual equivalent value in a new game.
CS2 competitive players commonly sit around 800–900 eDPI at 400 DPI. Because Valorant's yaw multiplier (0.07) is about 3.18× higher than CS2's (0.022), an equivalent physical turn speed in Valorant lands closer to 250–320 eDPI.
Overwatch 2 uses a yaw multiplier of 0.0066, roughly a third of CS2's 0.022 (a ratio of about 3.33:1). To reach the same physical turn speed, the eDPI number in Overwatch 2 needs to be about 3.33× larger — which is why pro OW2 eDPI commonly falls between 2,800 and 5,600 versus CS2's 800–900.
Most competitive players use 400, 800, or 1600 DPI, since these are native DPI steps on most gaming mouse sensors and avoid interpolation. Pick a DPI in this range, then adjust your in-game sensitivity to reach your target eDPI or cm/360.
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