Built by gamers,

for competitive gamers

We built the free tool we always wanted but could never find — one that actually does the math right, supports every game, and never asks you to pay or sign up.

100+
50K+

Gamers Monthly

50+ Free Tools

Included in Result

100%

Always Free

Why we built Sens Converter

Every competitive gamer knows the frustration. You spend 200 hours in CS2, finally dial in your aim, then a friend convinces you to try Valorant. First game in: your mouse feels completely wrong. You spend two weeks relearning everything from scratch.

That frustration has a solution — a proper sensitivity converter that does the exact math based on each game's yaw multiplier. But every tool we found was either paywalled, inaccurate, missing half the games we played, or cluttered with ads blocking the actual tool.

So we built SensiConverter. A clean, accurate, completely free converter that supports 100+ games, shows you your eDPI and cm/360, and never gets in your way.

“Same mouse movement. Same aim. Every game. That’s the only thing this tool needs to do — and it does it perfectly.”

What we stand for

Our core principles

Accuracy Above Everything

We verify every game's yaw multiplier from official data. If a number is wrong, your aim is wrong — so we don't guess.

Free, Forever, No Exceptions

No premium tier. No account wall. No paywalled features. Every tool on this site is free and always will be.

Speed and Simplicity

Select two games, enter your sensitivity, get your answer. No sign-up flow. No loading screens. No friction.

Community Driven

New games are added every week based on requests. If your game is missing, you can submit it and we add it fast.

A Full Toolkit For Competitive Aim

Every tool on SensiConverter is built around one goal — helping you keep your aim consistent, calibrated, and competitive across every game you play.

🖱️ Sensitivity Converter

100+ games supported

📐eDPI Calculator

Universal sens measure

📏 cm/360 Calculator

Physical mouse distance

🎯 DPI Analyze

Verify true DPI

🔭 FOV Converter

H / V / 4:3 conversion

⚡ Polling Rate Test

125Hz to 8000Hz

How Sens Converter grew

Started as a personal project to solve a specific frustration — and turned into the tool 50,000+ gamers use every month.

2021 Site launched

Sens Converter goes live with support for the 15 most popular FPS games and a basic sensitivity calculator.

2022 50+ games added

Community game requests pour in. The converter expands to 50+ titles including Tarkov, Rust, and Apex Legends.

2024 Full toolkit launch

eDPI Calculator, cm/360 tool, DPI Analyzer, FOV Converter, and Polling Rate Test added alongside the core converter.

2025–26 100+ games, 50K+ gamers

Sens Converter becomes one of the most trusted free sensitivity tools online — still completely free, no premium tier.

What we believe about aim tools

🎮 Gamer-first

Every decision — design, features, pricing — is made by asking: does this make the tool better for the player?

🔓 No walls

Convert mouse sensitivity between any two games with full DPI support and cm/360 output. The core tool used by 50,000+ gamers.

⚡ Fast by default

No wait times. No account flows. The tool is the first thing you see and the last thing between you and your answer.

🔬 Verified data

Every game multiplier is tested and verified. We update when games patch their sensitivity systems

Common Questions About Sens Converter

Who is behind Sens Converter?
SensiConverter is run by a small team of competitive FPS gamers who were frustrated with inaccurate and paywalled sensitivity tools. We are independent — not affiliated with any game developer or hardware brand.
The site is currently supported by minimal, non-intrusive advertising that never blocks or overlaps the tools. We will never put tool features behind a paywall. That's a promise.
Use the Contact page or the game request form. We verify the official yaw multiplier for each title and typically add requested games within a few days.
We monitor game patches for changes to sensitivity systems. When a game updates its yaw multiplier or input handling, we update the converter. If you notice a discrepancy, please report it via the Contact page.